Alejandro
Rodríguez

Architect and artist working at the intersection of technology, space and poetic form — building immersive environments, public events and research-driven works across two decades of practice.

Practice

His work moves between artistic practice, spatial design and cultural production. Central to this trajectory are large-scale scenographic productions — including the direction of Vendimia 2015, one of Argentina's most significant public events, for which he led the scenic, technological and visual staging — and permanent immersive environments such as the Immersive Room at CCK in Buenos Aires. Alongside these public works, he develops experimental pieces exploring perception, generative systems and new visual codes.

Research

From 2018 to 2022, he was a researcher at the City University of Hong Kong and later at HKBU, working within extended reality laboratories alongside Prof. Alvaro Cassinelli, Prof. Jeffrey Shaw and Prof. Maurice Benayoun. This period produced a series of immersive works — among them Horizon, an interactive audiovisual piece exploring spatial illusion and sensorimotor perception; Butterfly Dream, a generative work developed in dialogue with the painting of Zhang Xiaodong and exhibited in Shanghai; and Horizon 2, commissioned by Alibaba and presented in Hong Kong in collaboration with composer Eugene Birman.

Technology

Technology enters his practice not as a tool for its own sake but as historical material, ephemeral support and language of the era. His technical background spans 3D, real-time engines, custom software, interactive devices and immersive systems — used in service of spatial and perceptual experience rather than spectacle alone.

IDV

IDV — Investigación y Desarrollo Visual — is a platform for collective work and large-scale production that he co-founded alongside Ailaviu, R3nder, LucasDM and Luciano Lapa. Operating under a horizontal structure of collaboration, IDV brings together artists, architects, musicians, coders, lighting designers and animators to develop projects that exceed what individual practice makes possible. Its work has shaped some of the largest audiovisual and scenographic productions in Argentina.

Alejandro Rodríguez
Alejandro Rodríguez — Dogrush
Positions
2023 — 2025
Senior Research Assistant
Hong Kong Baptist University
Led a team of programmers and developers for Prof. Jeffrey Shaw's research at the Future Cinema Facility (NVIS), developing several immersive and interactive research projects, including Fly Me There — an immersive 360° stereoscopic work exhibited at Hong Kong International Airport.
2019 — 2022
Senior Research Assistant
School of Creative Media, City University of Hong Kong
Extended Reality Lab (Prof. Alvaro Cassinelli, Prof. Christian Sandor): real-time stereoscopic systems using Unreal NDisplay for 360° screens; AR authoring with HoloLens and iOS. Research on neuro design and brain–computer interaction for Prof. Maurice Benayoun. Developed the Atlas of Maritime Buddhism interactive system for Prof. Jeffrey Shaw.
2014 — present
Partner / Co-founder
IDv Labs — idvisual.org
Argentine collective working at the intersection of art, technology and live production. Large-scale collaborative projects in scenography, public events, mapping and immersive environments.
2008 — present
Director / Owner
Dogrush Studios — dogrush.com
Studio specializing in 3D, real-time content, immersive systems and spatial design. Projects in projection mapping, virtual reality, architectural visualizations, stage design and interactive installations.
2004 — 2008
Director
NewVr
Company specializing in VR and interactive developments.
2004 — 2008
Founder
Perla Marina Collective · Jaguaritech
Online art group and VJ collective focused on music, events, new media and audiovisual performance.
Education
1999–2006
Architecture and Urban Design — Universidad de Mendoza, Argentina Degree recognized as equivalent to a Master's degree in Argentina and internationally.
1998–2000
Classical Painting — Maestro Orlando Pardo, Mendoza
Works and Projects
2025
Horizon 2
180° stereoscopic video piece commissioned by Alibaba. Jumpstarter Hong Kong, February 2025. Music: Eugene Birman. CityU / SCM / Prof. Jeffrey Shaw
2024
Fly Me There
Immersive 360° stereoscopic work for Prof. Jeffrey Shaw's Future Cinema Facility (NVIS). Exhibited at Hong Kong International Airport in a portable immersive LED dome. HKBU, December 2024
2024
Butterfly Dream
Generative artwork developed in dialogue with artist Zhang Xiaodong. UOB Art Gallery, Shanghai
2024
Setup Projection Mapping
MUNCI Museo de Ciencias, Asunción, Paraguay. With IDv Labs
2023
Mendoza Innova Festival
Interactive screens, crowd AI generation, live cameras, interactive 3D content. Mendoza, Argentina
2022
Trimarchi DG
Metaverse screen for live presentations, live cameras, 3D content interactions, Unreal Engine. Mar del Plata
2022
Virtual Winery
Learning platform for winemaking in Unreal Engine. Universidad Nacional de Cuyo, Mendoza
2021
Large Immersive Room — CCK
Optical design, technical setup. Centro Cultural Kirchner, Buenos Aires
2021
Motus International Full Dome Festival
2nd edition. Technical direction. Alishan, Taiwan
2019
Conectados
Interactive map installation for Telefónica de Argentina. Buenos Aires
2017
Casa Histórica de Tucumán
Direction of new show of sound and moving image. San Miguel de Tucumán
2015
Vendimia 2015
Co-direction, stage design and technical management. Mendoza (1st Prize)
2015
Fuerza Bruta
Collaboration for stage, venue and show design — Japan. Collaboration for optics design and video montage — New York City
2014
Plaza de Mayo — 25 May Festivities
Stage design collaboration. Buenos Aires
2014
Pumas Experience 2014
Art direction. Mendoza, La Plata, Rosario, Buenos Aires
2013
Fiesta Nacional de la Vendimia
FX direction and video supervision — Mapping and screens. Mendoza (1st Prize)
2013
Mendoza Fashion Week
Video Mapping. Mendoza
2012
Centro Cultural Le Parc
General direction — Inauguration mapping. Mendoza
2012
Pumas Experience 2012
Art and technical direction — Five Nations Championships. Buenos Aires, Mendoza, La Plata, Rosario
2011
Cine Joia — Permanent Video Mapping Installation
Technical setup and video show. São Paulo, Brazil
2011
Bicentennial of Uruguay
Technical and optics design, mapping and video content
2009
SHADER
Software design and Video Mapping. Espacio Fundación Telefónica, Buenos Aires
2006–2009
Dogrush Studios
Media content, video game content, advertisements, industrial visualizations
Exhibitions & Shows
2025
Horizon 2, Jumpstarter, Hong KongTeiko Warehouse VJ performance, Mendoza
2024
Butterfly Dream — UOB Art Gallery, Shanghai
2023
VJ show with Cienfuegos — Quantum Garden, Aurora, MendozaPiedra AI — Artificial intelligence seminar with Tomas García
2022
Exhibition at Sin Sin Fine Art Gallery, in collaboration with Drew Capoto, Hong Kong
2021
"The Atlas of Maritime Buddhism" — Super Fusion, Chengdu Biennale, Chengdu Tianfu Art Museum, China. Prof. Jeffrey ShawMotus International Full Dome Festival, 2nd edition, Alishan, Taiwan
2020
"The Atlas of Maritime Buddhism" — Prof. Jeffrey Shaw, Fo Guang Shan Monastery, Taiwan (2 million visits)"Metamorphosis of a Confrontation" — Prof. Tobias Klein, Hong Kong University Museum and Art GalleryMotus International Full Dome Festival, Alishan, Taiwan
2019
"Value of Values" — ISEA / Lux Aeterna, Gwangju, Korea (technical direction)"Value of Values" — Art Center Nabi, Seoul · MOCA Taipei · Macerata, Italy"Extraordinary Accident" — VR Installation. Mutek Buenos Aires. With Tomas Laurenzo and Tatjana Kudinova"Extraordinary Accident" — Sonar+D Hong Kong Festival
2017
Audiovisual presentation — Scotiabank Block Party, Manila Art Fair, Philippines
2015
VJ Show — Vendimia Electrónica, Frank Romero Day, Mendoza
2014
Visual Show — Ultra Music Festival, Buenos AiresAudiovisual Full Dome show — Malargüe Planetarium, with ENDO label
2013
Video projection over trees — Palermo Polo Open, Buenos AiresVisual design and holographic projections — Big Bang Baby, experimental theatre play, MendozaAudiovisual show — Kiebre Festival, La Paz, Bolivia
2012
Audiovisual show — Sonar São Paulo, with Super Guachín, ZZK RecordsInteractive installation — International Sculpture Biennale, Resistencia, ChacoAudiovisual show — Skrillex in Buenos Aires, with Super Guachín ZZK Records
2010
V-Dome — Frankfurter Buchmesse, representing Argentina's technology. Presidential committee delegationInteractive installation using V-Dome — "Ciudad Emergente," Centro Cultural Recoleta, Buenos AiresVJ show — Earth Festival, Montemapu, Chile
2009
V-Dome — "Cultura y Media" Festival, Centro Cultural San Martín, Buenos AiresV-Dome — SUDALA Festival, Santiago de Chile
2006
Architectural Thesis — VR and stereoscopic projections. "Peacekeeping forces training camp for UNASUR." Assessed as outstanding with recommendation for publication
2003
First participation as VJ at mass eventsMention to merit for quality in architectural design — Museum of Modern Art, Mendoza
2000
Audiovisual Installation — Museum of Modern Art of Mendoza
Lectures & Workshops
2025
Focus — Full dome and projection mapping techniques, logistics to art. Córdoba, Argentina
2023
Piedra AI — Artificial intelligence festival. Lecture and co-organization. Casa Stoppel, Museo Carlos Alonso, Mendoza
2022
Masterclass — Technology and show in architecture design. Facultad de Arquitectura y Urbanismo, Universidad de MendozaExpoluz — Distopías, disrupciones y arte. Area 632, Buenos Aires
2019
Lecture — Siggraph Asia, with Tom Laurenzo. "Extraordinary Accident: an immersive metaphor of Hong Kong." Brisbane, AustraliaLecture — Universidad Nacional de Cuyo. "Neuro Design Explorations." MendozaLecture — ISEA. "Privacy in the age of Mobile XR." Gwangju, Korea
2017
Lecture — Trimarchi DG, Mar del Plata. Work reviews, processes and human teamsWorkshop — Panoramica Festival. "Advanced mapping techniques, optics and anamorphism for complex 3D setups." Buenos AiresWorkshop — Mutek Festival. "Tools for Virtual Reality and interactivities using Unreal Engine." Buenos AiresWorkshop — Scotiabank Block Party, Manila Art Fair. Mapping and surveying techniques, drones and lasers. Manila, Philippines
2016
Artist Residence and lecture — Vagabond Hotel, SingaporeWorkshop — Unreal Engine for art and virtual reality. Tech Lab PaaK, TokyoLecture and audiovisual show — Run Run Shaw Creative Media Centre, City University, Hong Kong
2015
Lecture and workshop — "Spectacular Events." Cultural Center San Martín, MendozaLecture and workshop — "Mapping and Stage design." UNCuyo, School of Scenography Design
2014
Lecture — UMAZA. "How I learned to kill ants with a bazooka." Mendoza Design Week
2013
Workshop — "Interactive Installations." Espacio Fundación Telefónica, La Paz, Bolivia
2011
Workshop — "Advanced projection mapping techniques." Panoramica at Trimarchi DG Festival, Mar del PlataParticipation and organization — Contra-Congreso-Cultural, with Richard Stallman. Mar del Plata
2009
Lecture — DeAcá! Exhibition of Modern Arts, CórdobaLecture — Communication seminar "new devices, new media." FUNKA, Mendoza
2008
Lecture — International Symposium "Ethics in Knowledge." Mendoza
2005
Classes and lectures — Universidad de Mendoza. "Mobile and metamorphic architecture," 3D and storytelling for architecture.
TV, Documentaries & Podcasts
2023
Interview by Tomas García — PiedraTV, podcast on art, technology and AI. YouTube
2020
TV interview — Art, technology and world travels. Canal 9, MendozaPodcast Brainbow by Zibe — creativity podcast. Spotify
2015
Documentary — Fiesta Nacional de la Vendimia, MendozaInterview cycle in provincial TV channels for Vendimia preparations. Mendoza
2012
Documentary on virtual reality — National Public TV, Buenos Aires
2011
Documentary on augmented reality and inventions from Argentina — National Public TV, Buenos Aires
Awards & Patents
2014
1st Prize — Vendimia 2015 (scenography and visual setup), MendozaINPI Patent for V-Dome invention
2012
1st Prize — Vendimia 2013 (technical and visual setup), Mendoza
2009
Recognition by the Government of Godoy Cruz for artistic/technological developments
2008
Prize, Innovar08 — V-DomeINPI recognition · C-Temp Award (Perla Marina Collective)Patent claim for V-Dome
2004
Design awards for perlamarina.com

IDV — Investigación y Desarrollo Visual — is the collaborative body behind a wide range of large-scale productions, immersive systems and technically demanding public works. More than a studio, it operates as a flexible working structure: horizontal, trust-based and built around the idea that certain projects only become possible when many different practices converge.

The group formed organically through a shared enthusiasm for making things together. Rather than following a rigid institutional model, IDV grew out of friendship, mutual confidence and a practical appetite for complex production. That origin still matters: the structure stays open enough to adapt, while remaining solid enough to deliver ambitious work.

Its core has included collaborators such as Ailaviu (Martín Borini), R3nder (José Jiménez), Lucas DM, Dogrush and Luciano Lapa, while each project expands that nucleus with artists, coders, musicians, animators, lighting designers, technicians and self-taught specialists. What emerges is not a fixed team but a platform for assembling the right constellation around each challenge.

Within dogrush.com, this page works as a compact internal presentation of that adjacent logic: a sister body dedicated to collective execution, scenography, public-scale production, immersive environments and hybrid technical systems. The external IDV website remains the broader institutional layer.

Ailaviu / Martín Borini
R3nder / José Jiménez
Lucas DM
Alejandro Rodríguez / Dogrush
Technical Reel
Technical reel with selected works 2008-2015 by IDv.