The embedded player loads automatically on the published site. In local previews, YouTube may block playback.
Phone footage recorded inside the installation
A research prototype for the 360 Gallery in Hong Kong, developed in collaboration with the Extended Reality Lab at City University of Hong Kong. Conceived as a shared spatial system where cylindrical stereoscopic projection, HoloLens 2 AR, and mobile interfaces could be tested within a single immersive volume. An AR authoring workflow was integrated into the existing 360 Gallery infrastructure, aligning iOS interfaces, head-mounted devices, and the projected scene.
The pipeline involved multi-computer synchronisation, OSC-based real-time communication, OptiTrack motion capture, and Unreal Engine 4 tools for stereoscopic rendering and distributed control. Rather than a finished product, Holodeck functioned as a working framework — a study in coordination examining how different viewpoints, tracking systems, and display logics could sustain a continuous relationship between bodies, screens, and virtual objects without fragmenting the spatial experience.
Images
AR interface scene overview
Gallery user test with tablet interface
Panoramic stereoscopic projection band
Symbol library and object atlas
Virtual environment with whale and sculptural forms