Shader Mapping

2009
Documentation of the façade projection at Espacio Fundación Telefónica.
Year
2009
Location
Buenos Aires, Argentina
Medium
Façade projection, projection mapping, audiovisual installation
Role
Custom mapping tool development, projection setup, audiovisual collaboration
Collaborators
Martin Borini (Ailaviu), VJ Lima, Lucas DM, Manuel Palenque, Leandro Martinelli
Institution
Espacio Fundación Telefónica / Estado Lateral Media Lab
Additional documentation focused on setup and process.

Shader Mapping was developed in 2009 for Espacio Fundación Telefónica, at a moment when architectural projection mapping was still an emerging practice. The project originated from an invitation by Martín Borini to produce a projection mapped onto the building façade. Drawing on prior experience with 3D animation and real-time content, Rodríguez applied techniques from UVW and light-map workflows used in VR and videogame environments.

He created a custom C++/OpenGL tool that projected an unwrapped texture onto a live camera feed, enabling real-time colour correction and alignment adjustments. The tool functioned as a bridge between game-engine lighting techniques and large-scale architectural projection, integrating directly into existing 3D production pipelines.

Audiovisual Piece
Martin Borini (Ailaviu)
Technical and general direction
Alejandro Rodríguez / Dogrush
Mapping tool development and audiovisual collaboration
VJ Lima
Audiovisual collaboration
Lucas DM
Audiovisual collaboration
Manuel Palenque
Audiovisual collaboration
Leandro Martinelli (Tremor)
Music
Interactive Piece
I2off.org + r3nder.net
Interactive mapping collaborators
Estado Lateral
Production context
tratadodeintegracion.cc
Collaborative platform
Espacio Fundación Telefónica
Venue