VR Airplanes

2011 · 2012
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VR Airplanes — project documentation
Year
2011 · 2012
Location
Buenos Aires, Argentina
Medium
VR simulation, Oculus Rift, motion tracking, real-time 3D
Role
Software development, 3D environment design
Client
Airline industry

A VR simulation developed for an airline client, allowing passengers to explore aircraft cabins and exterior environments through Oculus Rift and real-time 3D.

The project combined motion tracking, spatial audio and interactive 3D environments to create an immersive pre-flight experience. Users could walk through cabin interiors and step outside onto the aircraft exterior, with responsive visuals driven by head tracking and real-time rendering.

Core team
Alejandro Rodríguez / Dogrush
Software development, 3D environment design